TOURNAMENTS
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PICK YOUR GAME / FIND YOUR RIVALS
One LAN. Plenty of ways to settle the score.
Lanconnection 2026 / 2026
Age of Empires II: Definitive Edition
START: 30 Oct 2026, 15:00 (Europe/Zurich)
ENTRY DEADLINE: 30 Oct 2026, 13:30 (Europe/Zurich)
Build your economy, coordinate with your ally and destroy the enemy teams. This is a casual 2v2 tournament where communication and teamwork matter more than perfect build orders.
Format: 2v2 Teams are randomly drawn or balanced by the organizers Standard game mode Standard starting resources Normal game speed Map pool announced before the tournament No custom civilizations, mods or gameplay-altering tools Pauses are allowed only for technical problems Maximum technical pause: 10 minutes per team Players eliminated from the game may continue communicating with their teammate Tournament admins make the final decision in disputes
Counter-Strike 2
START: 30 Oct 2026, 21:00 (Europe/Zurich)
ENTRY DEADLINE: 30 Oct 2026, 20:00 (Europe/Zurich)
Start the LAN with fast 5v5 firefights. Teams will be drawn randomly to keep the tournament balanced, social and unpredictable. Short matches, quick eliminations and no time to camp.
Format: 5v5 Wingman Teams are randomly drawn before the tournament Single-elimination bracket Best of 1; semifinals and final Best of 3 Standard Wingman maps and settings Players must join the assigned server on time Maximum waiting time: 5 minutes No cheats, scripts or exploits Tournament admins make the final decision in disputes
Wreckfest
START: 31 Oct 2026, 21:00 (Europe/Zurich)
ENTRY DEADLINE: 31 Oct 2026, 20:00 (Europe/Zurich)
No teams, no excuses and definitely no brakes. Race through a selection of short tracks and collect points based on your finishing position. Consistency wins—but spectacular crashes are strongly encouraged.
Individual competition All players race the same selected tracks Practice time before the first official run Multiple timed attempts per track Best valid time counts Points are awarded based on placement on each track The player with the most total points wins Ties are decided by the best time on the final track Track cuts and unintended exploits are not allowed Tournament admins make the final decision in disputes